Understanding dynamic_cast in C++: Safe Downcasting Explained


What Is dynamic_cast in C++?

Purpose

  • Safely convert between polymorphic types at runtime
  • Commonly used to downcast from a base class to a derived class
  • Performs a runtime type check using RTTI (Run-Time Type Information)

Basic Syntax

Derived* d = dynamic_cast<Derived*>(basePtr);
  • If basePtr points to an actual Derived object, the cast succeeds
  • If not, the result is nullptr

When It Fails

  1. Pointer cast: returns nullptr if the actual type is not the target
  2. Reference cast: throws std::bad_cast on failure

Pointer Downcast Example

class Entity {
    virtual ~Entity() {}
};

class Player : public Entity {};
class Enemy : public Entity {};

Entity* e = new Enemy;
Player* p = dynamic_cast<Player*>(e);

if (p) {
    // safe to use p
} else {
    // p is nullptr
}

Reference Downcast Example

try {
    Entity& e_ref = *new Enemy;
    Player& p_ref = dynamic_cast<Player&>(e_ref);
} catch (const std::bad_cast& ex) {
    // handle the error
}

Derived to Base Cast (Upcasting)

  • Always safe and allowed
  • Implicit — no cast needed
  • Does not require dynamic_cast

Upcasting Example

class Entity {
    virtual void say() {}
};

class Player : public Entity {
    void jump() {}
};

Player p;
Entity* e = &p;  // implicit upcast — always safe
e->say();        // OK
// e->jump();    // error: jump is not in Entity

Requirements for dynamic_cast

  • The base class must be polymorphic (have at least one virtual function)
  • The cast must involve pointers or references
  • RTTI must be enabled (default in most compilers)

Comparison: static_cast vs dynamic_cast

Feature static_cast dynamic_cast
Compile-time check
Runtime safety
Can return nullptr or throw ❌ (undefined behavior if wrong)
Requires virtual function in base?

Summary

  • Use dynamic_cast for type-safe downcasting when dealing with polymorphic base classes
  • Always check for nullptr (pointer) or catch std::bad_cast (reference)
  • Use implicit or static_cast for upcasting (derived to base) — it’s always safe

C/C++ Programming

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