C++20 introduced ranges, a powerful and elegant abstraction for working with sequences (like arrays, vectors, etc.). Ranges improve readability, composability, and performance compared to raw iterators or old-style loops.
What Are Ranges?
A range in C++20 is an abstraction that represents a sequence of elements that can be iterated over. It pairs well with views and actions like filtering, transforming, and more.
Traditional vs Range-based loop
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#include <iostream>#include <vector>int main(){
std::vector<int> v ={1,2,3,4};// Old-style loopfor(auto it = v.begin(); it != v.end();++it)
std::cout<<*it <<' ';// Range-based for loop (C++11)for(auto x : v)
std::cout<< x <<' ';}
#include <iostream>
#include <vector>
int main() {
std::vector<int> v = {1, 2, 3, 4};
// Old-style loop
for (auto it = v.begin(); it != v.end(); ++it)
std::cout << *it << ' ';
// Range-based for loop (C++11)
for (auto x : v)
std::cout << x << ' ';
}
Range Views
Views are lazy, composable operations over ranges. They don’t create copies unless needed.
Filter and Transform Example
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#include <iostream>#include <vector>#include <ranges>int main(){
std::vector<int> v ={1,2,3,4,5,6};auto even_doubled = v
| std::views::filter([](int n){return n %2==0;})| std::views::transform([](int n){return n *2;});for(int n : even_doubled)
std::cout<< n <<' ';// Output: 4 8 12}
#include <iostream>
#include <vector>
#include <ranges>
int main() {
std::vector<int> v = {1, 2, 3, 4, 5, 6};
auto even_doubled = v
| std::views::filter([](int n) { return n % 2 == 0; })
| std::views::transform([](int n) { return n * 2; });
for (int n : even_doubled)
std::cout << n << ' '; // Output: 4 8 12
}
Common Views
View
Description
std::views::filter
Keep elements matching a condition
std::views::transform
Apply a function to each element
std::views::take(n)
First n elements
std::views::drop(n)
Skip first n elements
std::views::reverse
Reversed range
std::views::iota(a, b)
Range from a to b-1
Using iota and reverse
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#include <ranges>#include <iostream>int main(){for(int i : std::views::iota(1,6)| std::views::reverse)
std::cout<< i <<' ';// Output: 5 4 3 2 1}
#include <ranges>
#include <iostream>
int main() {
for (int i : std::views::iota(1, 6) | std::views::reverse)
std::cout << i << ' '; // Output: 5 4 3 2 1
}
Composing Views
You can chain views fluently using the pipe operator |.
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#include <vector>#include <ranges>#include <iostream>int main(){
std::vector<int> v ={5,10,15,20};auto result = v
| std::views::transform([](int x){return x +1;})| std::views::filter([](int x){return x %2==0;});for(int x : result)
std::cout<< x <<' ';// Output: 6 16}
#include <vector>
#include <ranges>
#include <iostream>
int main() {
std::vector<int> v = {5, 10, 15, 20};
auto result = v
| std::views::transform([](int x) { return x + 1; })
| std::views::filter([](int x) { return x % 2 == 0; });
for (int x : result)
std::cout << x << ' '; // Output: 6 16
}
Task-Based Examples
1. Filter Even Numbers
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#include <iostream>#include <vector>#include <ranges>int main(){
std::vector<int> numbers ={1,2,3,4,5,6};auto evens = numbers
| std::views::filter([](int n){return n %2==0;});for(int n : evens)
std::cout<< n <<' ';// Output: 2 4 6}
#include <iostream>
#include <vector>
#include <ranges>
int main() {
std::vector<int> numbers = {1, 2, 3, 4, 5, 6};
auto evens = numbers
| std::views::filter([](int n) { return n % 2 == 0; });
for (int n : evens)
std::cout << n << ' '; // Output: 2 4 6
}
2. Double the Odd Numbers
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int main(){
std::vector<int> numbers ={1,2,3,4,5};auto doubled_odds = numbers
| std::views::filter([](int n){return n %2!=0;})| std::views::transform([](int n){return n *2;});for(int n : doubled_odds)
std::cout<< n <<' ';// Output: 2 6 10}
int main() {
std::vector<int> numbers = {1, 2, 3, 4, 5};
auto doubled_odds = numbers
| std::views::filter([](int n) { return n % 2 != 0; })
| std::views::transform([](int n) { return n * 2; });
for (int n : doubled_odds)
std::cout << n << ' '; // Output: 2 6 10
}
3. Reverse a Sequence
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int main(){
std::vector<int> nums ={10,20,30};auto reversed = nums | std::views::reverse;for(int n : reversed)
std::cout<< n <<' ';// Output: 30 20 10}
int main() {
std::vector<int> nums = {10, 20, 30};
auto reversed = nums | std::views::reverse;
for (int n : reversed)
std::cout << n << ' '; // Output: 30 20 10
}
4. Generate Range of Numbers
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#include <ranges>int main(){for(int i : std::views::iota(1,6))
std::cout<< i <<' ';// Output: 1 2 3 4 5}
#include <ranges>
int main() {
for (int i : std::views::iota(1, 6))
std::cout << i << ' '; // Output: 1 2 3 4 5
}
5. Take First N Elements
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int main(){auto infinite = std::views::iota(1);// Infinite streamauto first5 = infinite | std::views::take(5);for(int i : first5)
std::cout<< i <<' ';// Output: 1 2 3 4 5}
int main() {
auto infinite = std::views::iota(1); // Infinite stream
auto first5 = infinite | std::views::take(5);
for (int i : first5)
std::cout << i << ' '; // Output: 1 2 3 4 5
}
6. Sum of Squares of First 5 Odd Numbers
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#include <numeric>int main(){auto odd_squares = std::views::iota(1)| std::views::filter([](int x){return x %2==1;})| std::views::transform([](int x){return x * x;})| std::views::take(5);int sum = std::accumulate(odd_squares.begin(), odd_squares.end(),0);
std::cout<<"Sum = "<< sum <<'\n';// Output: Sum = 165}
#include <numeric>
int main() {
auto odd_squares = std::views::iota(1)
| std::views::filter([](int x) { return x % 2 == 1; })
| std::views::transform([](int x) { return x * x; })
| std::views::take(5);
int sum = std::accumulate(odd_squares.begin(), odd_squares.end(), 0);
std::cout << "Sum = " << sum << '\n'; // Output: Sum = 165
}
auto pipeline =[](const std::vector<int>& v){return v
| std::views::filter([](int x){return x %2==0;})| std::views::transform([](int x){return x *10;});};int main(){
std::vector<int> nums ={1,2,3,4};for(int x : pipeline(nums))
std::cout<< x <<' ';// Output: 20 40}
auto pipeline = [](const std::vector<int>& v) {
return v
| std::views::filter([](int x) { return x % 2 == 0; })
| std::views::transform([](int x) { return x * 10; });
};
int main() {
std::vector<int> nums = {1, 2, 3, 4};
for (int x : pipeline(nums))
std::cout << x << ' '; // Output: 20 40
}
Performance Notes
Ranges are lazy: elements are processed only when needed.
No unnecessary allocations or copies.
Excellent for large datasets or pipelines.
When Not to Use Ranges
In performance-critical inner loops where STL abstractions are too slow.